We have already seen that a slight desynchronization in response times can turn an experience as routine as talking to another person into something unpleasant. The rise of vídeo calls has taught us this. “All this is done with very brief non-verbal signs that require sensitivity on both sides.”Īs such, communication through avatars will always seem artificial to us. This “synchrony” sends the message to the other person – for example, that you are going to take the turn to speak, says Professor Fernández. They require an extraordinary processing capacity.” He adds: “The brain is interpreting what it hears at the same time it sends a series of instructions to the body to generate a synchrony.” José Miguel Fernández Dols, pofessor of Social Psychology at the Autonomous University of Madrid, explains: “It is scientifically known that the behavior patterns which occur in an interaction between people are enormously complex and fast. The problem is that face-to-face dialogue is, at least for now, irreplaceable. The proposition of the metaverse is that we enter the film as one of its characters. Like watching a movie, the experience of browsing the internet stops once we take our eyes off the screen. We will enter to play and entertain ourselves, but also to work, study, shop, play sports or socialize with our friends. A not-so-perfect worldįor Zuckerberg, the metaverse is a natural evolution of the internet – it is not enough to see the social network: you have to live in it. All depends on whether people can be seduced into using it. Volpicelli wrote that “in order to really work,” the metaverse “requires us to be bored at home for the foreseeable future.” In a skeptical article for Wired, Gian M. The metaverse: A parallel universe that nobody wants to visit? When he introduced the project in October last year, Zuckerberg said the defining quality of the metaverse will be the “feeling of presence – like you are right there with another person or in another place.” IN ENGLISH Meta says they are creating a fascinating environment filled with audiovisual richness, where users will be able to touch and move things, as well as talk to people. Vittorio Zunino Celotto (Getty Images)īut as the pandemic wanes and we’re no longer doing so much online, will we really prefer to have an online encounter with the avatars of our friends rather than hanging out with them in person at a bar? Will we rather watch a giant likeness of our favourite artist on screen over seeing them live in concert? General view of the Metaverse Fashion Week, a fashion contest held last week in the virtual world of Decentraland. As a result of the Covid-19 pandemic, we have spent more time than ever in the last two years online and learned to do almost everything virtually. Many companies say they are already working in the metaverse, but no one really knows what that will look like once the universe has been fully developed.įacebook founder Mark Zuckerberg, who is a strong proponent of the idea, has estimated that this will be a matter of years, even decades. Tech companies also anticipate earning money by selling products and services within the metaverse that will improve users’ stay in the virtual world.īut will people use it? Will they want to?
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